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 您所選取的商品項目

> Sony EyeToy

商品編號: 9-505-024
出版日期: 2004/07/28
作者姓名:
Elberse, Anita;Moon, Youngme
商品類別: Marketing
商品規格: 23p

再版日期: 2007/03/08
地域: Europe
產業: Games
個案年度: 2004 -  2004

 


商品敘述:

In early 2004, less than a year after its launch, Sony''s EyeToy, a unique video gaming concept, had become a tremendous success across Europe. Developed for use with Sony''s PlayStation 2 console, the revolutionary technology allowed users standing in front of a small camera to interact with game objects appearing on a television screen just by moving their bodies. Sales for the first EyeToy product (""Play""), a bundle of the camera and software, exceeded all expectations. However, sales for the second product (""Groove"") were disappointing. Was it time for the EyeToy team to rethink its product development and marketing strategy? How could the team sustain EyeToy''s initial success and prove that the concept was not a fad?


涵蓋領域:

Communication strategy;Innovation;Consumer marketing;Marketing strategy;Market positioning;Market segmentation;Product development;Brand management


相關資料:

Case Teaching Note, (5-505-074), 19p, by Youngme Moon, Anita Elberse